Year 4 children used the coding platform, Scratch, to design their own geometrical patterns. The children applied their knowledge of angles and shapes to help them create their work. whole school assembly about this amazing coding project.
We're also pleased to see Gabriel, Year 6 Quokka, using Scratch to design his very own Maths game that allows users to practise their times tables as well as their addition and subtraction.
Find out more by watching our whole school assembly, led by Mr Ring, Deputy Headteacher for Teaching & Learning: